“Life is Strange”: A Game With a Story

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Recently on my Xbox, “Life is Strange,” one of my all-time favorite games, went on sale for a mighty price of $5. So, what did I do? I purchased it and played the heck out of it.

Developed by Dontnod Entertainment, “Life is Strange” takes place in a fictional town called Arcadia Bay, where high school photography student, Max Caulfield, and her long-time best friend, Chloe Price, rekindle their friendship after Caulfield had moved to Seattle for five years. The friends began an investigation to discover why a classmate, Rachel Amber, has gone missing.

Based on the concept of “the butterfly effect,” the idea that any small or big decision a player makes can impact the way the story develops or moves throughout the game.

When I played this game, I was hooked from the first chapter. I quickly learned that the decisions I made from each chapter impacted what happens in the following chapters. For example, these decisions ranged from watering my plant to destroying the entire town.

This game had me on my toes, as I focused on every little detail the game had to offer. The game’s setting is so relatable to edgy and artsy teens in that the developers added graffiti to the walls and made the scenery very peaceful and chill, which is what makes it so appealing to young hipsters. With every choice I made in the game, I was very satisfied with what I did or was disappointed that I didn’t take advantage of Caulfield’s time-rewinding powers to go back and undo what I had done.

The graphics of the game are appealing to the eye and are very smooth. Everything is so aesthetically pleasing, it’s almost relaxing to play. The characters are also very unique and have their own creative personalities that made their characters enjoyable to learn about and interact. For instance, Price’s character is the polar opposite of Caulfield’s character, which gives the player a refreshing perspective on another personality in the game instead of getting used to the main protagonist.

However, the only negative thing I’d have to say about the “Life is Strange” is how the developers released the game in chapters. As of now, all the chapters are out and playable but it was really irritating having to wait a month in between each chapter’s release when the game was first released. It would have sucked having to wait for my favorite chapter, which was Chapter 3, if I hadn’t purchased the game in full. I won’t spoil much, but it’s my favorite because Caulfield and Price become closer in a huge way and it really sets up their relationship as the game goes on.

Ultimately, “Life is Strange” is a beautifully constructed game that will make players look for every detail that the game has to offer. Let’s hope that the recently released prequel, “Life is Strange: Before the Storm” lives up to the absolute excellence that is “Life is Strange.”